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Showing posts with the label Gesture Recognition

Analysis of Gesture Recognition Market in Global Industry : Trends, Demand and Technology 2017

ResearchMoz presents professional and in-depth study of "Gesture Recognition Market by Application (Automotive, Hospitality, Consumer electronics, Gaming, Aerospace and defense, Commercial centers, Educational hubs, Medical centers), by Technology (Touch based gesture recognition, Touchless gesture recognition) - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast, 2015 - 2021". User-friendliness of gesture recognition enabled devices along with growing application of gesture control solutions in healthcare, retail sector, and industrial settings are some of the major factors contributing to the growing popularity of gesture recognition technology at the global level. Increasing consumer preference for gesture control devices which includes tablets, PCs, laptops are contributing in the growing popularity of gesture recognition technology globally. The importance of gesture recognition technology lies in developing efficient interaction between humans and mac...

Market Insight : Assessment of the Gesture Recognition Market for Gaming Consoles Globally Grow at a CAGR of 48% by Revenue During the Forecast Period 2016-2019

ResearchMoz presents this most up-to-date research on Assessment of the Gesture Recognition Market for Gaming Consoles 2015-2019. About Gesture Recognition Gesture recognition is the ability of a device to identify and respond to different gestures, such as movement of hands, fingers, arms, head, or the entire body, of an individual. Gesture recognition technology can be 2D-based or 3D-based. It uses a camera-enabled device that beams an invisible infrared light onto the individual, which is reflected back to the camera and onto a gesture recognition IC. The IC, with the help of gesture recognition software, creates depth maps of the images received and responds appropriately to the movements. Thus, no physical contact is required between individuals and devices. For instance, Microsoft has developed Kinect that can be used for Xbox gaming consoles. The device would ideally contain a chip with gesture recognition software to detect the gestures by users. Gesture recognition technolog...